Visual Doom AI Competition 2018 - Multiplayer Track (2)
Challenge Rules
Each team is allowed to have a single submission with 1 bot for a given point in time - new submissions will override old ones. Teams and bots aren’t allowed to cooperate.
Before the actual evaluation, the submitted controller will have to pass a simple test - winning a match against bots from ViZDoom.
We also reserve the right to disqualify bots that behave random-like or/and are unintelligent in an evident way or have programed malicious behaviour.
During the contest, ViZDoom will have somewhat limited capabilities.
ALLOWED
- loading your config file,
- using ANY resolution,
- using available buttons except for CROUCH,
- using available game variables except for POSITION_X, POSITION_Y, POSITION_Z
- using ANY available screen format,
- changing the render options (render_crosshair/weapon/decals/particles),
- setting agent’s name and color via add_game_args(“+name AI +colorset 0”) (or in a config file),
FORBIDDEN
- network communication other than the game connection itself (unless you need localhost for some reason),
- using new_episode, send_game_command methods (e.g. adding bots)
TECHNICALLY ALLOWED BUT POINTLESS.
- using depth, automap and labels buffers (they will be filled with random noise),
- changing mode, scenario path, vizdoom path,
- using USERX variables,
- using CROUCH button (will not have any effect)
- using POSITION_X, POSITION_Y, POSITION_Z game variables (zeros or noise)
Timeline
- Submission deadline: August 12, 2018 - 23:59 UTC.