Visual Doom AI Competition 2018 - Singleplayer Track (1)
Challenge Rules
Each team is allowed to a single submission with 1 bot for a given point in time - new submissions will override the old ones. Teams and bots aren’t allowed to cooperate.
Before the actual evaluation, the submitted controller will have to pass a simple test - complete a simple level without monsters.
We also reserve the right to disqualify bots that behave random-like or/and are unintelligent in an evident way have programmed malicious behavior or violate the rules in any way.
During the contest, ViZDoom will have somewhat limited capabilities.
ALLOWED
- loading your config file,
- using ANY resolution,
- using available game variables except for POSITION_X, POSITION_Y, POSITION_Z
- using ANY available screen format,
- changing the render options (render_crosshair/weapon/decals/particles),
FORBIDDEN
- network communication (unless you need localhost for something),
- using new_episode, send_game_command methods (e.g. adding bots)
TECHNICALLY ALLOWED BUT POINTLESS.
- using depth, automap and labels buffers (they will be filled with random noise),
- changing mode, scenario path, vizdoom path,
- using USERX variables,
- using CROUCH button (will not have any effect)
- using POSITION_X, POSITION_Y, POSITION_Z game variables (zeros or noise)
Timeline
Submission challenge deadline: August 10, 2018 - 23:59 UTC.