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Each team is allowed to a single submission with 1 bot for a given point in time - new submissions will override the old ones. Teams and bots aren’t allowed to cooperate.

Before the actual evaluation, the submitted controller will have to pass a simple test - complete a simple level without monsters.

We also reserve the right to disqualify bots that behave random-like or/and are unintelligent in an evident way have programmed malicious behavior or violate the rules in any way.

During the contest, ViZDoom will have somewhat limited capabilities.

ALLOWED

  • loading your config file,
  • using ANY resolution,
  • using available game variables except for POSITION_X, POSITION_Y, POSITION_Z
  • using ANY available screen format,
  • changing the render options (render_crosshair/weapon/decals/particles),

FORBIDDEN

  • network communication (unless you need localhost for something),
  • using new_episode, send_game_command methods (e.g. adding bots)

TECHNICALLY ALLOWED BUT POINTLESS.

  • using depth, automap and labels buffers (they will be filled with random noise),
  • changing mode, scenario path, vizdoom path,
  • using USERX variables,
  • using CROUCH button (will not have any effect)
  • using POSITION_X, POSITION_Y, POSITION_Z game variables (zeros or noise)

Timeline

Submission challenge deadline: August 10, 2018 - 23:59 UTC.