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sungbinchoi
Sungbin Choi

Location

KR

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Challenges Entered

ASCII-rendered single-player dungeon crawl game

Latest submissions

No submissions made in this challenge.

Machine Learning for detection of early onset of Alzheimers

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No submissions made in this challenge.

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Robustness and teamwork in a massively multiagent environment

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No submissions made in this challenge.

3D Seismic Image Interpretation by Machine Learning

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graded 109697
graded 109696
graded 109639

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No submissions made in this challenge.

Play in a realistic insurance market, compete for profit!

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No submissions made in this challenge.

A benchmark for image-based food recognition

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No submissions made in this challenge.

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graded 134992
graded 134991
graded 134988

Multi-agent RL in game environment. Train your Derklings, creatures with a neural network brain, to fight for you!

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No submissions made in this challenge.

Predicting smell of molecular compounds

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No submissions made in this challenge.

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No submissions made in this challenge.

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No submissions made in this challenge.

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Sample-efficient reinforcement learning in Minecraft

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graded 21062
failed 21054
failed 20945

Multi Agent Reinforcement Learning on Trains.

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failed 24337
failed 24335
failed 24334

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No submissions made in this challenge.

A new benchmark for Artificial Intelligence (AI) research in Reinforcement Learning

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graded 9133
graded 9132
graded 9079

Detect Multi-Animal Behaviors from a large, hand-labeled dataset.

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graded 133162
graded 133159
graded 133110

Adapt Behavior Detectors to capture individuals' annotation style.

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graded 134992
graded 134985
graded 134952

Learn to Recognise New Behaviors from limited training examples.

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graded 134991
graded 134988
graded 134982
Participant Rating
jungyeon_lee 0
Participant Rating
sungbinchoi has not joined any teams yet...

Multi-Agent Behavior: Representation, Model-17508f

Claim your AWS Credits | Report your improvement in baseline score

About 3 years ago

Team name: sungbinchoi
Submission id: 128954
F1 score on Task 1: 0.848
A brief intro about you: PhD. Deep learning enthusiast

Can we use training data from task 1 or 2 for task 3?

About 3 years ago

Is it allowed to use models trained on task 1 or 2 train set
and then somehow finetune those models for task 3?

Can we use past or future frame for prediction?

About 3 years ago

For example, if I’m making prediction for 100th frame,
is it allowed to utilize 99th or 101th frame’s mouse position?

Flatland Challenge

Evaluation server hardware specifications

Over 4 years ago

Is GPU available on evaluation server?
I think GPU is necessary if we want to experiment with global observation.

NeurIPS 2019 : MineRL Competition

The evaluation result does not match my local testing

Over 4 years ago

My code is also running on TF 1.13.1.
But TF version 1.13.1 is specified on my environment.yml file.
I’m still confused about what went wrong.

The evaluation result does not match my local testing

Over 4 years ago

I have a same problem.
Evaluation successful but only 1 episode with 4 steps.

Sample efficiency and human dataset

Over 4 years ago

Let me ask another question about MINERL_TRAINING_MAX_INSTANCES = 5 in competition_submission_starter_template. I’m not quite sure how INSTANCE is defined.
Does it mean that max 5 gym env could be run in parallel while training?
Or max 5 parallel trainer perform update function independently and somehow merge gradients periodically?
Or max 5 processes (regardless of doing what kind of job) can be deployed while training?

Unity Obstacle Tower Challenge

Submissions are stuck

Almost 5 years ago

I think it’s stuck again.

Possible bug with tower-seed in env 2.0

Almost 5 years ago

Yes, I guess the bug is not fixed yet.
I’ll post a comment on that github issue link.
->
Now I got the answer.
They said tower-seed value range is intentionally limited to 100 in Round 2.

Possible bug with tower-seed in env 2.0

Almost 5 years ago

Although I defined specific tower-seed when I reset the environment,
random seed is assigned instead
when tower-seed >= 100.
It looks like env 2.1 has the same problem.

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