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gr1d 91

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5 Puzzles 21 Days. Can you solve it all?

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graded 147926
graded 147411
failed 147410

Measure sample efficiency and generalization in reinforcement learning using procedurally generated environments

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A benchmark for image-based food recognition

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graded 24438
failed 24410
failed 24390

Sample-efficient reinforcement learning in Minecraft

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5 Problems 15 Days. Can you solve it all?

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graded 73122
graded 73120
failed 73119

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Sample-efficient reinforcement learning in Minecraft

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graded 21956
graded 21678
graded 18569

5 Problems 15 Days. Can you solve it all?

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A new benchmark for Artificial Intelligence (AI) research in Reinforcement Learning

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graded 8974
graded 8964
graded 8948

Classifying Emotion from Texts

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graded 147411
failed 147410
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Bronze 2
Trustable
May 16, 2020
Newtonian
May 16, 2020

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    May 16, 2020

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  • May 16, 2020
  • Kudos! You've won a bronze badge in this challenge. Keep up the great work!
    Challenge: Unity Obstacle Tower Challenge
    May 16, 2020
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Unity Obstacle Tower Challenge

Insert local package to PATH

About 2 years ago

It should not be necessary to do this.

You can add your python dependencies to https://github.com/Unity-Technologies/obstacle-tower-challenge/blob/master/requirements.txt and they will be automatically installed for you

Change the starting floor

Over 2 years ago

never mind, this seemed to be a bug on mac (but not on linux)

XServer with Dopamine & GCP

Over 2 years ago

(post withdrawn by author, will be automatically deleted in 24 hours unless flagged)

Agent dies often for no reson?

Over 2 years ago

I tested it on my macos, and I must say I indeed not experience any issues on the macos.

I do experience this issue on my Ubuntu 18.10 machine, with i7-6700K + GTX 1060

Agent dies often for no reson?

Over 2 years ago

I was exploring the environment, and I made a simple agent which just moves randomly up/down. However very often the episode is terminated, and I cannot seem to find out why.

At second 7, the agent falls off the map. This happens to my agent all the time.

Is this a bug? Or is my agent falling in some kind of pit? I’m not able to reproduce this in “human”-mode

gr1d has not provided any information yet.

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